Derpy's hearts and hooves day mailroom sorting simulator
A downloadable An experience
Quick Derpy! You're our only hope! Well, the most available one anyway. Help the ponies of Equestria send their love letters before it's too late!
Download
Download
export.zip 109 MB
Install instructions
Download & instal
Comments
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The design is bearable. The cutscenes are cool. Sorting letters by icons is awesome! And overall a cool game. It would be. If everything could fit on one screen, without the need to move the camera back and forth. If horizontal characters did not repeat vertically and did not create confusion. If the selection of letters did not bug because of which it is physically impossible to sort all the letters!
On the one hand, the author realizes all this and there is no loss in the game. On the other hand, without the possibility to lose, after passing there is no feeling of victory. Well, the same as in Post Poners, where you need to very assertively call/boop/stamp ponies, in order to lose. But in Post Poners there is a count of unsatisfied and unprocessed clients, and here there is no count, because of which there is no difference at all between a walkground where you tried to send as many letters as possible and between a walkground where you just sat and waited until the day was over. This game almost walkground itself on autopilot. You can do nothing at all and reach the victory screen.
Of the proposed assets noticed except for the icon of the bit.
Verdict
Good-
Demonstration of mistakes that Post Poners did not make, after which I have even more respect for Post Poners. But if Post Poners had a mechanic of sorting letters like here, Post Poners would be even better!
Niko_de_Andjelo (streamer from Tabun):
I really enjoyed the gameplay, but didn't like the technical condition: everything that can be picked up is picked up in a bunch, not the top item. This makes the game incredibly hard to play. There are also balance issues.
Whereas the last Post Poners game was a polished demo, this game is much more finished in everything but technical condition.
I've played the whole game, twice. The second time I found how to send gifts, and it turned out to be very imbalanced, so here's a problem for you.
About 30 minutes.
I merely translated the comment from Tabun's user.
KaskeT (from Tabun):
Memory game. We look at the receiver on the envelope, check the designation in the book and find it on the intersection in the upper screen. It's simple and straightforward, a banal sorting game. BUT! There is a nuance, you are unlikely to memorize the signs before you get bored with the game, so you will check with the book. But all the signs in the book do not fit on one page, you need to flip, which is not convenient, but okay. Alas, the book itself is an interactive element and you grab it every now and then, which you don't really want to do. To flip, you have to press the edge of the page. Left or right? Guess what, the page animation appears no matter if you can flip there or not.
Here it would be worth gradually increasing the difficulty, on the first day to give three envelopes, not a whole bunch and only nine cells, so that the player gets used to the mechanics. In the following days already add both the number of envelopes and addresses. And of course make the book immobile.
The idea is good, the design is nice, but for the above reasons I can not give the highest score
I merely translated the comment from Tabun's user.
A very nice, interesting game. I liked the mechanics of sorting things on the table, that you can accidentally get a letter under a book with addresses, and in general it's nice to go through the letters on the table: they are piled as they are, but if you click, the letter aligns and it's easy to read where to send it. The mini-animation at the bottom as Derpy delivers the mail is pretty subtle, but it's cute too. Goofy visual style and nice music. I don't know if it's possible to lose here. The chill game I liked.